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Crafting
PROFESSION - PRODUCTION - CRAFTING >> (PPC) TABLES
1.1. Table de profession
Modifier
Le rang maximal de la profession est donné par [n].
S* Compétence requise
P* Perk requis
- signifie que nous avons besoin d'un nouveau nom ici
/ signifie OU
+ signifie ET
! signifie que nous avons besoin d'un NPC ici
| Profession [rang max.] | Factions enseignant cette profession [rang max.] | NPC/Lieu pour l'avoir |
Armorer[3] All [2] / BoS, Enclave [3] Baltas, Modoc [All] [1] = S*Repair 60% + ST >3 Rondo, NCR [All] [2] = S*Repair 120% + ST >5 Bronco, SF Bunker [Bos] [3] = S*Repair 180% + ST >6 Corporal Armstrong, Navarro [Enc] Simon, Boneyard, Blades [All]
Gunsmith (Small G.)[3] All [2] / NCR, Raiders [3] Skeeter, Gecko [All] [1] = S*Repair 60% + S*Science 50% Eldridge, New Reno [All] + S*Small Guns 70% + ST >3 + AG >4 Miller, Raiders [Raiders] [2] = S*Repair 90% + S*Science 70% Rondo, NCR [NCR] + S*Small Guns 110% + ST >4 + AG >5 Boyce, Junktown [All] [3] = S*Repair 120% + S*Science 90% + S*Small Guns 150% + ST >4 + AG >6
Gunsmith (Big Guns)[3] All [2] / NCR [3] Jester, Broken Hills [All, 2] [1] = S*Repair 60% + S*Science 50% Eldridge, New Reno [All, 2] + S*Big Guns 55% + ST >4 + AG >4 Gond, NCR [NCR] [2] = S*Repair 90% + S*Science 70% Quincy, Navarro [Enclave] + S*Big Guns 95% + ST >5 + AG >5 Jacob, Hub [All] [3] = S*Repair 120% + S*Science 90% + S*Big Guns 135% + ST >6 + AG >6
Energy Expert [3] All [1] / BoS, Enclave [3] Scribe Ron, BoS SF Bunker [BoS] [1] = S*Science 60% + S*Energy Weapons 80% + IN >6 Corporal Jefferson, Navarro [Enc] [2] = S*Science 90% + S*Energy Weapons 110% + IN >7 Hank, Gecko [All] [3] = S*Science 120% + S*Energy Weapons 140% + IN >8 Brian, Broken Hills [All] Elmer, LA Gunnrunners [All]
Demolition Expert [2] All [2] Zaius, Broken Hills [All]
[1] = S*Traps 80% + S*Science 60% + IN >5 + PE >6 Dan McGrew, Redding [All]
[2] = S*Traps 140% + S*Science 120% + IN >6 + PE >8 Marge LeBarge, Redding [All]
Doctor [3] All [2] / VC [3] Dr. Johnson, Redding [All] [1] = S*First Aid 80% + S*Doctor 50% + IN >6 Dr. Henry & Dr. Jubilee, NCR [All] [2] = S*First Aid 115% + S*Doctor 80% + IN >7 Dr. Andrew VC, Dr. Fung SF [All] [3] = S*First Aid 150% + S*Doctor 110% + IN >8 Dr. Troy, VC [VC] Dr. Larrikin, Junktown [All]
1.2 Table de Production
Modifier
S* Compétence requise
P* Profession requise
B* Bonus pour la profession
T* Outil requis
R* Ressource requise
% = PAS ENCORE IMPLEMANTEE
| Ressource | Factions capables de le produire | Lieux/Méthode/Compétence/Bonus | Timeout |
Brahmin Hide All Take off the dead brahmin -
Meat All Take off the dead brahmin -
Metal Parts All Workbench - R*Ore x2 S*Science 40%
Ore All Rockpile in Random Encounters - Use Sledge Hammer/SuperSledge on Rocks S*Science 40% T*Sledge Hammer/Super Sledge
Minerals All Rockpile in Random Encounters - Use Sledge Hammer/SuperSledge on Rocks S*Science 40% T*Sledge Hammer/Super Sledge
Fiber All Mutated Plant in Random Encounters - Use Knife/Throwing Knife/Combat Knife/ /Litle Jesus Knife on the Mutated Plant S*Outdoorsman 40% T*Knife/Throwing, Combat, Little Jesus Knife
Firewood All Trees in Random Encounters - Use Hatchet on the Treess S*Outdoorsman 20% T*Hatchet
Flint All In Random Encounters, on the ground - Pick up S*Science 30%
Gunpowder All Workbench - R*Minerals x1 S*Science 80%
Alloys All Workbench - Minerals x1 Ore x1 S*Science 60%
Rot Gut All Still - Use Firewood and Fruit on the Still R*Firewood x1 R*Fruit x2 S*Science 40%
Fruit All Mutated Plant in Random Encounters - Use the Mutated Plant S*Outdoorsman 30%
Junk All Barrel with trash in Towns - Use Barrel with trash S*Repair 40%
Junk + Electronic Parts All Scrapheap/Junkpile - Use Barrel with trash S*Repair 80%
Broc Flower All In Random Encounters, on the ground - Pick up S*First Aid 60% + S*Doctor 40%
Xander Root All In Random Encounters, on the ground - Pick up S*First Aid 60% + S*Doctor 40%
%Bio Med Gel VC Nurse Phyllis in the Vault 8, VC -
Gecko Pelt All Random Encounters
Golden Gecko Pelt All Random Encounters
%Jet Mordinos Stables - Use the special workbench there P*Mordino's Druggist (each level means 1 unit of Jet produced)
%Uranium Ore None (buying only) Talk to Francis (Mutant), Broken Hills -
%Refined Uranium Ore None (paying for refining) Talk to Refinery Supervisor (Ghoul), - Broken Hills
%Empty Hypodermic VC, None (buying only) Search Locker in The Vault 8, VC - near the nurse Phyllis Traders, Junkies in New Reno, Den, Redding
%Compensator None (buying only) Talk to Buster in Bazaar, NCR - P*Gunsmith (Small Guns) [3]
%Plasma Transformer None (buying only) Talk to Hank in Gecko Power Plant - P*Energy Expert [3]
2.3 Table de Crafting
Modifier
Ranges (?) sont données par [].
Bonus de Profession = vous êtes plus efficace lors du crafting (moins de ressources requises)
R* Ressource
T* Outils
S* Compétence ou Statistique
P* Niveau de profession
/ signifie OU
+ signifie ET
- signifie que vous pouvez crafter avec le FixBoy (pas besoin d'Etabli)
| Objet | Ressource/Compétence/Profession | Etabli | Bonus de Profession |
Leather Jacket R*Brahmin Hide x2 - Rope - Armorer/2 = [2 to 1] R*Rope x2 T*Knife/Combat Knife/ /Throwing Knife/Lil'Jesus S*Repair 60%
Combat Leather Jacket R*Brahmin Hide x2 - Rope - Armorer/2 = [2 to 1] R*Gecko Skin x3 Gecko Skin - Armorer + 1 [3 to 1] R*Rope x2 T*Knife/Combat Knife/ /Throwing Knife/Lil'Jesus P*Armorer [1 to 3]
Leather Armor R*Brahmin Hide x4 - Brahmin Hide - Armorer/3 = [4 to 3] R*Rope x2 Rope - Armorer/2 = [2 to 1] T*Knife/Combat Knife/ /Throwing Knife/Lil'Jesus S*Repair 90%
Leather Armor MarkII R*Brahmin Hide x4 - Brahmin Hide - Armorer/3 = [4 to 3] R*Gecko Skin x6 Gecko Skin - Armorer + 1 = [6 to 4] R*Rope x2 Rope - Armorer/5 = [2 to 1] T*Knife/Combat Knife/ /Throwing Knife/Lil'Jesus P*Armorer [1 to 3]
Metal Armor R*Metal Parts x8 All Metal Parts + 4 - Armorer*2 = [8 to 6] R*Brahmin Hide x1 P*Armorer [2 to 3]
Metal Armor MarkII R*Metal Parts x8 All Metal Parts + 4 - Armorer*2 = [8 to 6] R*Brahmin Hide x1 Flint + 2 - Armorer = [4 to 3] R*Flint x4 S*Repair 150% P*Armorer [2 to 3]
Tesla Armor R*Metal Armor MkII x1 BoS, Enclave R*Alloys x4 R*Electronic Parts x6 R*Micro Fusion Cells x10 T*Deans Electronics T*Big Book of Science P*Armorer [3]
Combat Armor - - -
Combat Armor MarkII R*Combat Armor Enclave R*Alloys x16 T*Big Book of Science P*Armorer [3]
Brotherhood Armor R*Combat Armor/ BoS /R*Combat Armor MkII R*Alloys x16 T*Big Book of Science P*Armorer [3]
Power Armor - - -
Hardened Power Armor - - -
10mm Pistol R*Firewood x1 All Metal Parts - Gunsmith Small/3 [4 to 3] R*Metal Parts x4 S*Repair 50% + S*Science 25% + S*Small Guns 50%
Desert Eagle (Exp. Mag.)R*Desert Eagle x1 All R*Metal Parts x4 T*Guns and Bullets P*Gunsmith Small Guns [1 to 3]
.44 Magnum (Speed Load) R*Magnum x1 All R*Metal Parts x4 T*Guns and Bullets P*Gunsmith Small Guns [2 to 3]
.223 Pistol R*Hunting Rifle x1 NCR, SAD (for Raiders) R*Compensator T*Guns and Bullets P*Gunsmith Small Guns [3]
Shotgun R*Firewood x2 All Metal Parts - Gunsmith Small/3 [4 to 3] R*Metal Parts x4 R*Tube x1 S*Repair 50% + S*Science 25% + S*Small Guns 80%
Sawed-Off Shotgun R*Shotgun x1 All P*Gunsmith Small Guns [1]
Assault Rifle(Exp. Mag.)R*Assault Rifle x1 All R*Metal Parts x6 T*Guns and Bullets P*Gunsmith Small Guns [2]
Hunting Rifle R*Firewood x3 All Metal Parts - Gunsmith Small/3 [5 to 4] R*Metal Parts x5 R*Junk x1 R*Tube x1 P*Gunsmith Small Guns [1]
Scoped Hunting Rifle R*Hunting Rifle x1 All Junk-(2*Gunsmith Small Guns-4)[8 to 6] R*Junk x8 R*Tube x1 T*Guns and Bullets P*Gunsmith Small Guns [2]
FN FAL (Night Sight) R*FN FAL x1 NCR Junk-(2*Gunsmith Small Guns-4)[8 to 6] R*Junk x8 ?SAD (Raiders) R*Tube x1 R*Electronic Parts x2 T*Guns and Bullets P*Gunsmith Small Guns [3]
FN FAL HPFA R*FN FAL x1 ?SAD (Raiders) R*Alloys x4 R*Metal Parts x4 R*Junk x4 T*Guns and Bullets P*Gunsmith Small Guns [3]
Flamer R*Metal Parts 6 All Metal Parts - Gunsmith Big/3 [6 to 5] R*Junk x2 S*Repair 45% + S*Big guns 50%
Improved Flamer R*Flamer x1 NCR R*Alloys x4 R*Metal Parts x4 R*Junk x2 T*Big Book of Science P*Gunsmith Big [3]
Avenger Minigun R*Minigun x1 NCR R*Alloys x10 T*Guns and Bullets P*Gunsmith Big [2]
Laser Pistol R*Metal Parts x4 All Junk - 1 (if Energy Expert) [4 to 3] R*Junk x4 S*Repair 40% + S*Science 45% + S*Energy Weapons 50%
Magneto-Laser Pistol R*Laser Pistol x1 BoS Metal Parts - 1 (if Energy E.) [3 to 2] R*Metal Parts x4 Enclave R*Ore x2 S*Repair 50% + S*Science 60% + S*Energy Weapons 80%
Plasma Pistol (Ext.Cap.)R*Plasma Pistol x1 BoS Alloys - Energy Expert/3 = [3 to 2] R*Alloys x2 Enclave Metal Parts - Energy Expert/3 = [3 to 2] R*Metal Parts x2 R*Electronic Parts x2 T*Big Book of Science P*Energy Expert [1]
Laser Rifle (Ext.Cap.) R*Laser Rifle x1 BoS Alloys - Energy Expert/5 = [4 to 3] R*Alloys x3 Enclave Metal Parts - Energy Expert/5 = [4 to 3] R*Metal Parts x3 R*Electronic Parts x2 T*Big Book of Science P*Energy Expert [2]
Turbo Plasma Rifle R*Plasma Rifle x1 BoS R*Plasma Transformer x1 Enclave R*Electronic Parts x4 T*Big Book of Science P*Energy Expert [3]
Mega Power Fist R*Power Fist x1 BoS R*Systolic Motivator x1 Enclave R*Electronic Parts x2 T*Big Book of Science P*Energy Expert [2]
Knife R*Metal Parts x1 - R*Flint x1 S*Melee Weapons 30% S*Strength 4
Throwing Knife R*Metal Parts x1 - R*Flint x1 S*Throwing 40% S*Strength 5
Sharpened Pole R*Firewood x1 - T*Knife/Combat Knife/ /Lil'Jesus S*Strength 4
Spear R*Metal Parts x1 - R*Sharpened Pole x1 R*Flint x1 S*Melee Weapons 40% S*Strength 5
Sharpened Spear R*Spear x1 - R*Flint x1 S*Melee Weapons 50% S*Strength 5
Super Cattle Prod R*Cattle Prod x1 All R*Alloys x2 R*Metal Parts x2 R*Electronic Parts x1 T*Deans Electronics S*Repair 90% + S*Science 70% + S*Melee Weapons 110% S*Strength 5
Brass Knuckles R*Metal Parts x1 - R*Flint x2 S*Unarmed 40%
Spiked Knuckles R*Metal Parts x2 - R*Flint x2 S*Unarmed 60%
Molotov Cocktail (x4) R*Rot Gut x2 / R*Booze x2 - +Demolition Expert[max 6] R*Junk x1 S*Traps 30%
Grenade (Frag) (x4) R*Dynamite x2 All +Demolition Expert [max 6] R*Alloys x2 R*Metal Parts x1 R*Junk x1 T*Guns and Bullets S*Traps 60% + S*Science 50% + S*Repair 50%
Grenade (Plasma) (x4) R*Micro Fusion Cells x12 All R*Alloys x2 R*Metal Parts x1 R*Junk x1 T*Big Book of Science Demolition Expert [2]
Dynacord Stick (x4) R*Minerals x8 All R*Fibers x2 R*Junk x2 T*Chemistry Journals T*Big Book of Science S*Traps 150% + S*Science 160% Demolition Expert [2]
Grenade (Pulse) ? Used for robots only, I'd leave this out ?
9mm ? As far as I know, this ammo is not used at all (obsolete)
9mm Ball (20) R*Gunpowder x2 All + 2*Gunsmith [max 26] R*Alloys x1 R*Metal Parts x1 S*Repair 60% + S*Science 50% + S*Small Guns 70%
10mm JHP (20) R*Gunpowder x2 All + 2*Gunsmith [max 26] R*Alloys x2 S*Repair 60% + S*Science 50% + S*Small Guns 70%
10mm AP (20) R*Gunpowder x2 All + 3*Gunsmith -3 [max 26] R*Alloys x1 R*Metal Parts x1 P*Gunsmith Small Guns [1]
.45 Caliber (30) R*Gunpowder x3 Mordinos + 3*Gunsmith [max 39] R*Alloys x1 Raiders R*Metal Parts x1 Gangs S*Repair 60% + S*Science 50% + S*Small Guns 70%
.44 Magnum JHP (20) R*Gunpowder x2 All + 2*Gunsmith [max 26] R*Alloys x2 S*Repair 60% + S*Science 50% + S*Small Guns 70%
.44 Magnum FMJ (20) R*Gunpowder x2 All + 3*Gunsmith -3 [max 26] R*Alloys x1 R*Metal Parts x1 P*Gunsmith Small Guns [1]
HN Needler Cartridge(20)R*Empty Hypodermic x3 VC + 6*Gunsmith -12 [max 26] R*Junk x1 T*Guns and Bullets P*Gunsmith Small Guns [2]
HN AP Needler Cartr.(20)R*Empty Hypodermic x3 VC + 6*Gunsmith -12 [max 26] R*Junk x1 R*Metal Parts x1 T*Guns and Bullets P*Gunsmith Small Guns [2]
14mm AP (15) R*Gunpowder x2 All + 2*Gunsmith [max 21] R*Alloys x1 R*Metal Parts x1 T*Guns and Bullets S*Repair 90% + S*Science 70% + S*Small Guns 110%
.223 FMJ (20) R*Gunpowder x4 All + 6*Gunsmith -12 [max 26] R*Alloys x2 R*Metal Parts x2 T*Guns and Bullets P*Gunsmith Small/Big [2]
5mm JHP (50) R*Gunpowder x6 All + 4*Gunsmith [max 62] R*Alloys x4 T*Guns and Bullets S*Repair 70% + S*Science 60% + S*Small Guns 80%/Big Guns 65%
5mm AP (50) R*Gunpowder x6 All + 4*Gunsmith [max 62] R*Alloys x2 R*Metal Parts x2 T*Guns and Bullets S*Repair 90% + S*Science 70% + S*Small Guns 110%/Big Guns 95%
12ga. Shotgun She.(20) R*Gunpowder x4 All + 2*Gunsmith [max 26] R*Alloys x1 R*Metal Parts x2 S*Repair 70% + S*Science 60% + S*Small Guns 80%
7.62mm (20) R*Gunpowder x5 NCR R*Alloys x2 SAD (Raiders) R*Metal Parts x2 T*Guns and Bullets P*Gunsmith Small/Big [3]
4.7mm Caseless - - -
2mm EC - - -
Explosive Rocket (2) R*Gunpowder x4 NCR + Gunsmith/4 [max 3] R*Dynamite Enclave R*Alloys x2 BoS T*Guns and Bullets T*Big Book of Science P*Gunsmith Big[2 to 3]
Rocket AP (2) R*Gunpowder x4 NCR R*Dynamite Enclave R*Alloys x2 BoS R*Metal Parts x2 T*Guns and Bullets T*Big Book of Science P*Gunsmith Big[3]
Flamethrower Fuel (5) R*Rot Gut x2 All + 1 (if Gunsmith) [max 6] S*Repair 60% + S*Science 50% + S*Big Guns 55%
Flamethr. Fuel MkII(5) R*Rot Gut x2 All + Gunsmith B/5 [max 6] R*Minerals x1 T*Big Book of Science P*Gunsmith Big[2]
Small Energy Cell (20) R*Alloys x3 All + 2*Energy Expert [max 26] R*Metal Parts x2 R*Junk x1 T*Deans Electronics S*Science 60% + S*Repair 50%
Micro Fusion Cell (20) R*Alloys x4 Mariposa R*Metal Parts x4 (BoS/Enclave) R*Refined Uranium Ore x1 T*Deans Electronics T*Big Book of Science P*Energy Expert [3]
Dynamite R*Minerals x8 All Minerals - Demolit. Expert = [8 to 6] R*Watch x1 T*Chemistry Journals T*Big Book of Science S*Traps 80% + S*Science 60%
Plastic Explosives R*Minerals x14 All R*Junk x8 R*Electronic Parts x2 T*Chemistry Journals T*Big Book of Science P*Demolition Expert [2]
Rope R*Fiber x2 - S*Outdoorsman 40%
Lockpicks R*Metal Parts x2 - R*Flint x1 S*Lockpick 50%
Expanded Lockpick set R*Metal Parts x4 - R*Flint x3 S*Lockpick 90%
Electronic Lockpick R*Metal Parts x5 All R*Electronic Parts x5 R*Junk x2 R*Small Energy Cells x10 T*Deans Electronics x1 S*Lockpick 130%
Electr. Lockpick MkII R*Electronic Lockpick x1 All R*Electronic Parts x6 T*Deans Electronics x1 S*Lockpick 170%
Healing Powder R*Broc Flower x1 - R*Xander Root x1 S*First Aid 80% + S*Doctor 50%
Stimpak R*Broc Flower x1 - R*Xander Root x1 R*Empty Hypodermic x1 S*First Aid 80% + S*Doctor 50% T*First Aid Book/P*Doctor [1]
Super Stimpak R*Stimpak x1 VC Fruit - Doctor/5 [2 to 1] R*Fruit x2 R*Meat Jerky x2 R*Rot Gut x1 T*Bio Med Gel T*Doctor's Bag/ /T*Field Medic First Aid Kit/ /T*Paramedics Bag T*Big Book of Science Doctor [2]
// REMOVED Hypo R*Empty Hypodermic x1 VC // ITEM R*Broc Flower x1 // R*Xander Root x1 // R*Fruit x1 // REMOVED R*Meat Jerky x1 // ITEM R*Bio Med Gel // T*Chemistry Journals // REMOVED T*Big Book of Science // ITEM Doctor [3]
Psycho R*Super Stimpak x1 SAD R*Buffout x1 R*Mentats x1 T*Chemistry Journals T*Big Book of Science S*Doctor 150% + S*Science 170%/ /P*Doctor [3]
Mentats R*Fruit x10 VC T*Chemistry Journals T*Big Book of Science P*Doctor [3]
Buffout R*Meat Jerky x8 SAD R*Fruit x2 R*Rot Gut x2 T*Chemistry Journals T*Big Book of Science P*Doctor [3]
RadAway R*Fruit x6 VC R*Meat Jerky x8 R*Broc Flower x4 R*Xander Root x4 T*Bio Med Gel T*Chemistry Journals T*Big Book of Science P*Doctor [3]
Antidote - - -
Rad-X R*Fruit x4 All R*Meat Jerky x6 R*Broc Flower x2 R*Xander Root x2 T*Chemistry Journals T*Big Book of Science P*Doctor [2]