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                                PROFESSION - PRODUCTION - CRAFTING >> (PPC) TABLES

1.1. Table de professionModifier

Le rang maximal de la profession est donné par [n].

S* Compétence requise

P* Perk requis

      • signifie que nous avons besoin d'un nouveau nom ici

/ signifie OU

+ signifie ET

! signifie que nous avons besoin d'un NPC ici


| Profession [rang max.] | Factions enseignant cette profession [rang max.] | NPC/Lieu pour l'avoir |


 Armorer[3]		  All [2] / BoS, Enclave [3]				Baltas, Modoc [All]
 			  [1] = S*Repair 60% + ST >3				Rondo, NCR [All]
 			  [2] = S*Repair 120% + ST >5				Bronco, SF Bunker [Bos]
 			  [3] = S*Repair 180% + ST >6				Corporal Armstrong, Navarro [Enc]
 			  							Simon, Boneyard, Blades [All]

 Gunsmith (Small G.)[3]  All [2] / NCR, Raiders [3]				Skeeter, Gecko [All]
 			  [1] = S*Repair 60% + S*Science 50%			Eldridge, New Reno [All]
 			        + S*Small Guns 70% + ST >3 + AG >4		Miller, Raiders [Raiders]
 			  [2] = S*Repair 90% + S*Science 70%			Rondo, NCR [NCR]
 			        + S*Small Guns 110% + ST >4 + AG >5		Boyce, Junktown [All]
 			  [3] = S*Repair 120% + S*Science 90%
 			        + S*Small Guns 150% + ST >4 + AG >6

 Gunsmith (Big Guns)[3]  All [2] / NCR [3]					Jester, Broken Hills [All, 2]
 			  [1] = S*Repair 60% + S*Science 50%			Eldridge, New Reno [All, 2]
 			        + S*Big Guns 55% + ST >4 + AG >4		Gond, NCR [NCR]
 			  [2] = S*Repair 90% + S*Science 70%			Quincy, Navarro [Enclave]
 			        + S*Big Guns 95% + ST >5 + AG >5		Jacob, Hub [All]
 			  [3] = S*Repair 120% + S*Science 90%
 			        + S*Big Guns 135% + ST >6 + AG >6

 Energy Expert [3]	  All [1] / BoS, Enclave [3]				Scribe Ron, BoS SF Bunker [BoS]
 			  [1] = S*Science 60% + S*Energy Weapons 80% + IN >6	Corporal Jefferson, Navarro [Enc]
 			  [2] = S*Science 90% + S*Energy Weapons 110% + IN >7	Hank, Gecko [All]
 			  [3] = S*Science 120% + S*Energy Weapons 140% + IN >8	Brian, Broken Hills [All]
 										Elmer, LA Gunnrunners [All]

 Demolition Expert [2]	  All [2]						Zaius, Broken Hills [All]
 			  [1] = S*Traps 80% + S*Science 60% + IN >5 + PE >6	Dan McGrew, Redding [All]
     			  [2] = S*Traps 140% + S*Science 120% + IN >6 + PE >8	Marge LeBarge, Redding [All]

 Doctor [3]		  All [2] / VC [3]					Dr. Johnson, Redding [All]
 			  [1] = S*First Aid 80% + S*Doctor 50% + IN >6		Dr. Henry & Dr. Jubilee, NCR [All]
   			  [2] = S*First Aid 115% + S*Doctor 80%	+ IN >7		Dr. Andrew VC, Dr. Fung SF [All]
   			  [3] = S*First Aid 150% + S*Doctor 110% + IN >8	Dr. Troy, VC [VC]
 										Dr. Larrikin, Junktown [All]

1.2 Table de ProductionModifier

S* Compétence requise

P* Profession requise

B* Bonus pour la profession

T* Outil requis

R* Ressource requise

% = PAS ENCORE IMPLEMANTEE


| Ressource | Factions capables de le produire | Lieux/Méthode/Compétence/Bonus | Timeout |


 Brahmin Hide		  All				  Take off the dead brahmin			-

 Meat			  All				  Take off the dead brahmin			-

 Metal Parts		  All				  Workbench		  			-
 							  R*Ore x2
 							  S*Science 40%

 Ore		  	  All				  Rockpile in Random Encounters			-
 							  Use Sledge Hammer/SuperSledge on Rocks
 							  S*Science 40%
 							  T*Sledge Hammer/Super Sledge

 Minerals	  	  All				  Rockpile in Random Encounters			-
 							  Use Sledge Hammer/SuperSledge on Rocks
 							  S*Science 40%
 							  T*Sledge Hammer/Super Sledge

 Fiber			  All				  Mutated Plant	in Random Encounters		-
 							  Use Knife/Throwing Knife/Combat Knife/
 							  /Litle Jesus Knife on the Mutated Plant
 							  S*Outdoorsman 40%
 							  T*Knife/Throwing, Combat, Little Jesus Knife

 Firewood		  All				  Trees in Random Encounters			-
 							  Use Hatchet on the Treess
 							  S*Outdoorsman 20%
 							  T*Hatchet

 Flint			  All				  In Random Encounters, on the ground		-
 							  Pick up
 							  S*Science 30%

 Gunpowder		  All				  Workbench	  				-
 							  R*Minerals x1
 							  S*Science 80%

 Alloys		  All			  	  Workbench	  				-
 							  Minerals x1
 							  Ore x1
 							  S*Science 60%

 Rot Gut		  All			  	  Still	  					-
 							  Use Firewood and Fruit on the Still
 							  R*Firewood x1
 							  R*Fruit x2
 							  S*Science 40%

 Fruit		  	  All			  	  Mutated Plant in Random Encounters  		-
 							  Use the Mutated Plant
   							  S*Outdoorsman 30%

 Junk			  All			  	  Barrel with trash in Towns			-
 							  Use Barrel with trash
  							  S*Repair 40%

 Junk + Electronic Parts All			  	  Scrapheap/Junkpile				-
 							  Use Barrel with trash
   							  S*Repair 80%

 Broc Flower		  All			  	  In Random Encounters, on the ground		-
 							  Pick up
 							  S*First Aid 60% + S*Doctor 40%

 Xander Root		  All			  	  In Random Encounters, on the ground		-
 							  Pick up
 							  S*First Aid 60% + S*Doctor 40%

%Bio Med Gel		  VC			  	  Nurse Phyllis in the Vault 8, VC		-

 Gecko Pelt		  All			  	  Random Encounters

 Golden Gecko Pelt	  All			  	  Random Encounters

%Jet			  Mordinos		  	  Stables					-
 							  Use the special workbench there
 							  P*Mordino's Druggist
 							  (each level means 1 unit of Jet produced)

%Uranium Ore		  None (buying only)		  Talk to Francis (Mutant), Broken Hills	-

%Refined Uranium Ore	  None (paying for refining)	  Talk to Refinery Supervisor (Ghoul),		-
 							  Broken Hills

%Empty Hypodermic	  VC, None (buying only)	  Search Locker in The Vault 8, VC		-
 							  near the nurse Phyllis
 							  Traders, Junkies in New Reno, Den, Redding

%Compensator		  None (buying only)		  Talk to Buster in Bazaar, NCR			-
 							  P*Gunsmith (Small Guns) [3]

%Plasma Transformer	  None (buying only)		  Talk to Hank in Gecko Power Plant		-
							  P*Energy Expert [3]

2.3 Table de CraftingModifier

Ranges (?) sont données par [].

Bonus de Profession = vous êtes plus efficace lors du crafting (moins de ressources requises)

R* Ressource

T* Outils

S* Compétence ou Statistique

P* Niveau de profession

/ signifie OU

+ signifie ET

- signifie que vous pouvez crafter avec le FixBoy (pas besoin d'Etabli)


| Objet | Ressource/Compétence/Profession | Etabli | Bonus de Profession |


 Leather Jacket	  R*Brahmin Hide x2		  -		  Rope - Armorer/2 = [2 to 1]
 			  R*Rope x2
 			  T*Knife/Combat Knife/
 			    /Throwing Knife/Lil'Jesus
 			  S*Repair 60%

 Combat Leather Jacket	  R*Brahmin Hide x2		  -		  Rope - Armorer/2 = [2 to 1]
 			  R*Gecko Skin x3				  Gecko Skin - Armorer + 1 [3 to 1]
 			  R*Rope x2
 			  T*Knife/Combat Knife/
 			    /Throwing Knife/Lil'Jesus
 			  P*Armorer [1 to 3]

 Leather Armor		  R*Brahmin Hide x4		  -		  Brahmin Hide - Armorer/3 = [4 to 3]
 			  R*Rope x2					  Rope - Armorer/2 = [2 to 1]
 			  T*Knife/Combat Knife/
 			    /Throwing Knife/Lil'Jesus
 			  S*Repair 90%

 Leather Armor	MarkII	  R*Brahmin Hide x4		  -		  Brahmin Hide - Armorer/3 = [4 to 3]
 			  R*Gecko Skin x6				  Gecko Skin - Armorer + 1 = [6 to 4]
 			  R*Rope x2					  Rope - Armorer/5 = [2 to 1]
 			  T*Knife/Combat Knife/
 			    /Throwing Knife/Lil'Jesus
 			  P*Armorer [1 to 3]

 Metal Armor		  R*Metal Parts x8		  All		  Metal Parts + 4 - Armorer*2 = [8 to 6]
 			  R*Brahmin Hide x1
 			  P*Armorer [2 to 3]

 Metal Armor MarkII	  R*Metal Parts x8		  All		  Metal Parts + 4 - Armorer*2 = [8 to 6]
 			  R*Brahmin Hide x1				  Flint + 2 - Armorer = [4 to 3]
 			  R*Flint x4
 			  S*Repair 150%
 			  P*Armorer [2 to 3]

 Tesla Armor		  R*Metal Armor MkII x1		  BoS, Enclave
 			  R*Alloys x4
 			  R*Electronic Parts x6
 			  R*Micro Fusion Cells x10
 			  T*Deans Electronics
 			  T*Big Book of Science
 			  P*Armorer [3]

 Combat Armor		  -				  -		  -

 Combat Armor MarkII	  R*Combat Armor		  Enclave
 			  R*Alloys x16
 			  T*Big Book of Science
 			  P*Armorer [3]

 Brotherhood Armor	  R*Combat Armor/		  BoS
 			    /R*Combat Armor MkII
 			  R*Alloys x16
 			  T*Big Book of Science
 			  P*Armorer [3]

 Power Armor		  -				  -		  -

 Hardened Power Armor	  -				  -		  -

 10mm Pistol		  R*Firewood x1			  All		  Metal Parts - Gunsmith Small/3 [4 to 3]
 			  R*Metal Parts x4
 			  S*Repair 50% + S*Science 25%
 			  + S*Small Guns 50%

 Desert Eagle (Exp. Mag.)R*Desert Eagle x1		  All
 			  R*Metal Parts x4
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [1 to 3]

 .44 Magnum (Speed Load) R*Magnum x1			  All
 			  R*Metal Parts x4
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [2 to 3]

 .223 Pistol		  R*Hunting Rifle x1		  NCR, SAD (for Raiders)
 			  R*Compensator
 			  T*Guns and Bullets
   			  P*Gunsmith Small Guns [3]

 Shotgun		  R*Firewood x2			  All		  Metal Parts - Gunsmith Small/3 [4 to 3]
 			  R*Metal Parts x4
 			  R*Tube x1
 			  S*Repair 50% + S*Science 25%
   			    + S*Small Guns 80%

 Sawed-Off Shotgun	  R*Shotgun x1			  All
 			  P*Gunsmith Small Guns [1]

 Assault Rifle(Exp. Mag.)R*Assault Rifle x1		  All
 			  R*Metal Parts x6
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [2]

 Hunting Rifle		  R*Firewood x3			  All		  Metal Parts - Gunsmith Small/3 [5 to 4]
 			  R*Metal Parts x5
 			  R*Junk x1
 			  R*Tube x1
 			  P*Gunsmith Small Guns [1]

 Scoped Hunting Rifle	  R*Hunting Rifle x1		  All		  Junk-(2*Gunsmith Small Guns-4)[8 to 6]
 			  R*Junk x8
 			  R*Tube x1
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [2]

 FN FAL (Night Sight)	  R*FN FAL x1			  NCR		  Junk-(2*Gunsmith Small Guns-4)[8 to 6]
 			  R*Junk x8			  ?SAD (Raiders)
 			  R*Tube x1
 			  R*Electronic Parts x2
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [3]

 FN FAL HPFA		  R*FN FAL x1			  ?SAD (Raiders)
 			  R*Alloys x4
 			  R*Metal Parts x4
 			  R*Junk x4
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [3]

 Flamer		  R*Metal Parts 6		  All		  Metal Parts - Gunsmith Big/3 [6 to 5]
 			  R*Junk x2
 			  S*Repair 45% + S*Big guns 50%

 Improved Flamer	  R*Flamer x1			  NCR
 			  R*Alloys x4
 			  R*Metal Parts x4
 			  R*Junk x2
 			  T*Big Book of Science
 			  P*Gunsmith Big [3]

 Avenger Minigun	  R*Minigun x1			  NCR
 			  R*Alloys x10
 			  T*Guns and Bullets
 			  P*Gunsmith Big [2]

 Laser Pistol		  R*Metal Parts x4		  All		  Junk - 1 (if Energy Expert) [4 to 3]
 			  R*Junk x4
 			  S*Repair 40% + S*Science 45%
 			    + S*Energy Weapons 50%

 Magneto-Laser Pistol	  R*Laser Pistol x1		  BoS		  Metal Parts - 1 (if Energy E.) [3 to 2]
 			  R*Metal Parts x4		  Enclave
 			  R*Ore x2
 			  S*Repair 50% + S*Science 60%
 			    + S*Energy Weapons 80%

 Plasma Pistol (Ext.Cap.)R*Plasma Pistol x1		  BoS		  Alloys - Energy Expert/3 = [3 to 2]
 			  R*Alloys x2			  Enclave	  Metal Parts - Energy Expert/3 = [3 to 2]
 			  R*Metal Parts x2
 			  R*Electronic Parts x2
 			  T*Big Book of Science
 			  P*Energy Expert [1]

 Laser Rifle (Ext.Cap.)  R*Laser Rifle x1		  BoS		  Alloys - Energy Expert/5 = [4 to 3]
 			  R*Alloys x3			  Enclave	  Metal Parts - Energy Expert/5 = [4 to 3]
 			  R*Metal Parts x3
 			  R*Electronic Parts x2
 			  T*Big Book of Science
 			  P*Energy Expert [2]

 Turbo Plasma Rifle	  R*Plasma Rifle x1		  BoS
 			  R*Plasma Transformer x1	  Enclave
 			  R*Electronic Parts x4
 			  T*Big Book of Science
 			  P*Energy Expert [3]

 Mega Power Fist	  R*Power Fist x1		  BoS
 			  R*Systolic Motivator x1	  Enclave
 			  R*Electronic Parts x2
 			  T*Big Book of Science
 			  P*Energy Expert [2]

 Knife			  R*Metal Parts x1		  -
 			  R*Flint x1
 			  S*Melee Weapons 30%
 			  S*Strength 4

 Throwing Knife	  R*Metal Parts x1		  -
 			  R*Flint x1
 			  S*Throwing 40%
 			  S*Strength 5

 Sharpened Pole	  R*Firewood x1			  -
 			  T*Knife/Combat Knife/
 			    /Lil'Jesus
 			  S*Strength 4

 Spear			  R*Metal Parts x1		  -
 			  R*Sharpened Pole x1
 			  R*Flint x1
 			  S*Melee Weapons 40%
 			  S*Strength 5

 Sharpened Spear	  R*Spear x1			  -
 			  R*Flint x1
 			  S*Melee Weapons 50%
 			  S*Strength 5

 Super Cattle Prod	  R*Cattle Prod x1		  All
 			  R*Alloys x2
 			  R*Metal Parts x2
 			  R*Electronic Parts x1
 			  T*Deans Electronics
 			  S*Repair 90% + S*Science 70%
 			    + S*Melee Weapons 110%
 			  S*Strength 5

 Brass Knuckles	  R*Metal Parts x1		  -
 			  R*Flint x2
 			  S*Unarmed 40%

 Spiked Knuckles	  R*Metal Parts x2		  -
 			  R*Flint x2
 			  S*Unarmed 60%

 Molotov Cocktail (x4)	  R*Rot Gut x2 / R*Booze x2  	  -		  +Demolition Expert[max 6]
 			  R*Junk x1
 			  S*Traps 30%

 Grenade (Frag) (x4)	  R*Dynamite x2		  	  All		  +Demolition Expert [max 6]
 			  R*Alloys x2
 			  R*Metal Parts x1
 			  R*Junk x1
 			  T*Guns and Bullets
 			  S*Traps 60% + S*Science 50% +
 			  S*Repair 50%

 Grenade (Plasma) (x4)	  R*Micro Fusion Cells x12  	  All
 			  R*Alloys x2
 			  R*Metal Parts x1
 			  R*Junk x1
 			  T*Big Book of Science
 			  Demolition Expert [2]

 Dynacord Stick (x4)	  R*Minerals x8			  All
 			  R*Fibers x2
 			  R*Junk x2
 			  T*Chemistry Journals
 			  T*Big Book of Science
 			  S*Traps 150% + S*Science 160%
 			  Demolition Expert [2]

 Grenade (Pulse)	  ? Used for robots only, I'd leave this out	  ?

 9mm			  ? As far as I know, this ammo is not used at all (obsolete)

 9mm Ball (20)	  	  R*Gunpowder x2		  All		  + 2*Gunsmith [max 26]
 			  R*Alloys x1
 			  R*Metal Parts x1
 			  S*Repair 60% + S*Science 50%
 			  + S*Small Guns 70%

 10mm JHP (20)	  	  R*Gunpowder x2		  All		  + 2*Gunsmith [max 26]
 			  R*Alloys x2
 			  S*Repair 60% + S*Science 50%
 			  + S*Small Guns 70%

 10mm AP (20)	  	  R*Gunpowder x2		  All		  + 3*Gunsmith -3 [max 26]
 			  R*Alloys x1
 			  R*Metal Parts x1
 			  P*Gunsmith Small Guns [1]

 .45 Caliber (30)  	  R*Gunpowder x3		  Mordinos	  + 3*Gunsmith [max 39]
 			  R*Alloys x1			  Raiders
 			  R*Metal Parts x1		  Gangs
 			  S*Repair 60% + S*Science 50%
 			  + S*Small Guns 70%

 .44 Magnum JHP (20)	  R*Gunpowder x2		  All		  + 2*Gunsmith [max 26]
 			  R*Alloys x2
 			  S*Repair 60% + S*Science 50%
 			  + S*Small Guns 70%

 .44 Magnum FMJ (20)	  R*Gunpowder x2		  All		  + 3*Gunsmith -3 [max 26]
 			  R*Alloys x1
 			  R*Metal Parts x1
 			  P*Gunsmith Small Guns [1]

 HN Needler Cartridge(20)R*Empty Hypodermic x3		  VC		  + 6*Gunsmith -12 [max 26]
 			  R*Junk x1
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [2]

 HN AP Needler Cartr.(20)R*Empty Hypodermic x3		  VC		  + 6*Gunsmith -12 [max 26]
 			  R*Junk x1
 			  R*Metal Parts x1
 			  T*Guns and Bullets
 			  P*Gunsmith Small Guns [2]

 14mm AP (15)	  	  R*Gunpowder x2		  All		  + 2*Gunsmith [max 21]
 			  R*Alloys x1
 			  R*Metal Parts x1
 			  T*Guns and Bullets
 			  S*Repair 90% + S*Science 70%
 			  + S*Small Guns 110%

 .223 FMJ (20)	  	  R*Gunpowder x4		  All		  + 6*Gunsmith -12 [max 26]
 			  R*Alloys x2
 			  R*Metal Parts x2
 			  T*Guns and Bullets
 			  P*Gunsmith Small/Big [2]

 5mm JHP (50)	  	  R*Gunpowder x6		  All		  + 4*Gunsmith [max 62]
 			  R*Alloys x4
 			  T*Guns and Bullets
 			  S*Repair 70% + S*Science 60%
 			  + S*Small Guns 80%/Big Guns 65%

 5mm AP (50)	  	  R*Gunpowder x6		  All		  + 4*Gunsmith [max 62]
 			  R*Alloys x2
 			  R*Metal Parts x2
 			  T*Guns and Bullets
 			  S*Repair 90% + S*Science 70%
 			  + S*Small Guns 110%/Big Guns 95%

 12ga. Shotgun She.(20)  R*Gunpowder x4		  All		  + 2*Gunsmith [max 26]
 			  R*Alloys x1
 			  R*Metal Parts x2
 			  S*Repair 70% + S*Science 60%
 			  + S*Small Guns 80%

 7.62mm (20)		  R*Gunpowder x5		  NCR
 			  R*Alloys x2			  SAD (Raiders)
 			  R*Metal Parts x2
 			  T*Guns and Bullets
 			  P*Gunsmith Small/Big [3]

 4.7mm Caseless	  -				  -		  -

 2mm EC		  -				  -		  -

 Explosive Rocket (2)	  R*Gunpowder x4		  NCR		  + Gunsmith/4 [max 3]
 			  R*Dynamite			  Enclave
 			  R*Alloys x2			  BoS
 			  T*Guns and Bullets
 			  T*Big Book of Science
 			  P*Gunsmith Big[2 to 3]

 Rocket AP (2)		  R*Gunpowder x4		  NCR
 			  R*Dynamite			  Enclave
 			  R*Alloys x2			  BoS
 			  R*Metal Parts x2
 			  T*Guns and Bullets
 			  T*Big Book of Science
 			  P*Gunsmith Big[3]

 Flamethrower Fuel (5)   R*Rot Gut x2			  All		  + 1 (if Gunsmith) [max 6]
 			  S*Repair 60% + S*Science 50%
 			  + S*Big Guns 55%

 Flamethr. Fuel MkII(5)  R*Rot Gut x2			  All		  + Gunsmith B/5 [max 6]
 			  R*Minerals x1
 			  T*Big Book of Science
 			  P*Gunsmith Big[2]

 Small Energy Cell (20)  R*Alloys x3			  All		  + 2*Energy Expert [max 26]
 			  R*Metal Parts x2
 			  R*Junk x1
 			  T*Deans Electronics
 			  S*Science 60% + S*Repair 50%

 Micro Fusion Cell (20)  R*Alloys x4			  Mariposa
 			  R*Metal Parts x4		  (BoS/Enclave)
 			  R*Refined Uranium Ore x1
 			  T*Deans Electronics
 			  T*Big Book of Science
 			  P*Energy Expert [3]

 Dynamite		  R*Minerals x8			  All		  Minerals - Demolit. Expert = [8 to 6]
 			  R*Watch x1
 			  T*Chemistry Journals
 			  T*Big Book of Science
 			  S*Traps 80% + S*Science 60%

 Plastic Explosives	  R*Minerals x14		  All
 			  R*Junk x8
 			  R*Electronic Parts x2
 			  T*Chemistry Journals
 			  T*Big Book of Science
 			  P*Demolition Expert [2]

 Rope			  R*Fiber x2			  -
 			  S*Outdoorsman 40%

 Lockpicks		  R*Metal Parts x2		  -
 			  R*Flint x1
 			  S*Lockpick 50%

 Expanded Lockpick set	  R*Metal Parts x4		  -
 			  R*Flint x3
 			  S*Lockpick 90%

 Electronic Lockpick	  R*Metal Parts x5		  All
 			  R*Electronic Parts x5
 			  R*Junk x2
 			  R*Small Energy Cells x10
 			  T*Deans Electronics x1
   			  S*Lockpick 130%

 Electr. Lockpick MkII	  R*Electronic Lockpick x1	  All
 			  R*Electronic Parts x6
   			  T*Deans Electronics x1
   			  S*Lockpick 170%

 Healing Powder	  R*Broc Flower x1		  -
 			  R*Xander Root x1
 			  S*First Aid 80% + S*Doctor 50%

 Stimpak		  R*Broc Flower x1		  -
 			  R*Xander Root x1
 			  R*Empty Hypodermic x1
 			  S*First Aid 80% + S*Doctor 50%
 			  T*First Aid Book/P*Doctor [1]

 Super Stimpak		  R*Stimpak x1			  VC			  Fruit - Doctor/5 [2 to 1]
 			  R*Fruit x2
 			  R*Meat Jerky x2
 			  R*Rot Gut x1
 			  T*Bio Med Gel
 			  T*Doctor's Bag/
 			    /T*Field Medic First Aid Kit/
 			    /T*Paramedics Bag
 			  T*Big Book of Science
 			  Doctor [2]

// REMOVED Hypo R*Empty Hypodermic x1 VC // ITEM R*Broc Flower x1 // R*Xander Root x1 // R*Fruit x1 // REMOVED R*Meat Jerky x1 // ITEM R*Bio Med Gel // T*Chemistry Journals // REMOVED T*Big Book of Science // ITEM Doctor [3]


 Psycho		  R*Super Stimpak x1		  SAD
 			  R*Buffout x1
 			  R*Mentats x1
 			  T*Chemistry Journals
 			  T*Big Book of Science
 			  S*Doctor 150% + S*Science 170%/
 			    /P*Doctor [3]

 Mentats		  R*Fruit x10			  VC
 			  T*Chemistry Journals
 			  T*Big Book of Science
 			  P*Doctor [3]

 Buffout		  R*Meat Jerky x8		  SAD
 			  R*Fruit x2
 			  R*Rot Gut x2
 			  T*Chemistry Journals
   			  T*Big Book of Science
   			  P*Doctor [3]

 RadAway		  R*Fruit x6			  VC
 			  R*Meat Jerky x8
 			  R*Broc Flower x4
 			  R*Xander Root x4
 			  T*Bio Med Gel
 			  T*Chemistry Journals
   			  T*Big Book of Science
   			  P*Doctor [3]

 Antidote		  -				  -			  -

 Rad-X			  R*Fruit x4			  All
 			  R*Meat Jerky x6
 			  R*Broc Flower x2
 			  R*Xander Root x2
 			  T*Chemistry Journals
   			  T*Big Book of Science
   			  P*Doctor [2]